Check out GDC Board Member, David Perry, Top Production Picks for GDC08
It’s funny years ago, we’d considered with the arrival of CD ROM we’d have to get really serious about production, with so many assets, outsourcing etc. Turned out OK, but now we have Blu-ray, HD Video productions, ridiculous amounts of dialog, big teams, expensive, dangerous, downright risky budgets. So the producer that can make it through the minefield, and deliver a high quality game on time, on budget that people buy by the truckload, is a highly respected individual. We’ve invited them to speak and we hope they help you realize you’re not in this alone! More Info...
How to Break All Rules and Yet Make a 90+ Game Speaker: Petter Sydow (Project Manager, Massive Entertainment) The production of WORLD IN CONFLICT broke all normal rules on how to make a great game. In this session Petter Sydow describes how working Agile allowed the team to adopt quickly to changes and to iterate game play and through this achieving a great game. More Info
Living with Madden: The Drive for Consistent Excellence Speaker: Phillip Holt (GM, EA Tiburon)
Madden has become one of the most successful franchises in the history of the game industry and has been woven into the fabric of popular culture in the US. Behind every release is a passionate and dedicated team that strives to deliver the best Madden yet. More Info
Production: Basics and Beyond by
Laura Fryer
Producers come from all different functional roles and see production through the filter of their past. More Info